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Old Jun 08, 2006, 05:29 PM // 17:29   #21
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15>50 and 15 Stance for warrior (have same weapons w/ same mods in both)
15/-10 for my ranger
15>50 and +5 energy for assassin (have weaps with same mods for both)
my old origional +5 energy HoD sword for my monk
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Old Jun 08, 2006, 07:21 PM // 19:21   #22
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I find +5 energy useless on anything that is doing damage with their weapon. You say you can get one extra skill off, but after you have spent that 5 energy, it doesnt benifit you again until you wait for your energy to fully recharge, and if you have time to wait for your energy to recharge why do you need the extra 5 energy? 15^50 ftw.
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Old Jun 08, 2006, 07:42 PM // 19:42   #23
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I perfer using 15% above 50 health mod althought those are rare to get and usually cause alot of golds to buy.
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Old Jun 08, 2006, 07:53 PM // 19:53   #24
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people seem to forget that there are a lot of people that do not customize weapons that way they can resell them at a later date. So someone who has a +5 energy sword customized vs a player who has a 15>50 sword that isnt customized will have the advantage. they will have a 20% dmg boost unconditionally and an extra +5 energy.

For pve my war does have a +5 energy sword that i run around with occasionally and it can be useful and still does very good dmg.
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Old Jun 08, 2006, 09:59 PM // 21:59   #25
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Quote:
Originally Posted by twicky_kid
15% dmg from weapons only apply to the base weapon dmg. That's only a 2-3 dmg increase on a normal hit. The only time the 15% even makes a noticable difference is when you get a critical.

For wars I choose the +5 energy weapons for a 31 energy base (glads armor).

-10 armor bows for rangers are probly the best. I don't think you are going to stand around attacking while you are under pressure.

If you don't care about the small amount of dmg the 15% mod acually adds then go with +5 energy.
16 Axe mastery, 0 strength, using Wild Blow
15%^50 axe, unmodded, customized: 63 damage to a 60al target.
+5e axe, unmodded, customized:55 damage to a 60al target

against a 100al target, it was 31 vs 27 and 44 vs 39 against the 80al target.

The 15% damage mod is not insignifigant. Also, it is my understanding that the damage mods don't stack in an additive way, but multiply instead, so it's:
damage*1.20*1.15=damage*1.38
By loosing the 15% damage mod, you loose 18% damage,. not 15%.

If I am under 50% health, like others have mentioned I'm likely spending most of my time trying to hgeal, or get out of trouble. Most monks will heal a warrior before he/she is under 50% for any extended period of time. I don't like loosing energy or especialy armor just for a damage boost in bad situations. If I am under 50% health for long enough to make an unconditional mod worthwhile, then I have other issues to worry about.

Last edited by Katari; Jun 08, 2006 at 10:26 PM // 22:26..
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Old Jun 09, 2006, 02:09 AM // 02:09   #26
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Quote:
Originally Posted by Katari
16 Axe mastery, 0 strength, using Wild Blow
15%^50 axe, unmodded, customized: 63 damage to a 60al target.
+5e axe, unmodded, customized:55 damage to a 60al target

against a 100al target, it was 31 vs 27 and 44 vs 39 against the 80al target.

The 15% damage mod is not insignifigant. Also, it is my understanding that the damage mods don't stack in an additive way, but multiply instead, so it's:
damage*1.20*1.15=damage*1.38
By loosing the 15% damage mod, you loose 18% damage,. not 15%.
Although, to put stuff in context, that is the situation in which the modifier will make the most difference - highest possible mastery, using a skill that gives an automatic critical (if I remember my skills right) and using a weapon that does a lot of damage on criticals.

In PvE, Gwenyth's sword (her preferred weapon) tends to do on the order of around ten damage to higher-level mobs before Conjure Flame and other skill use comes into play. The +15% when enchanted mod is probably contributing just one or two points to that (as I said, on the order of ten points).

Now, don't get me wrong, multiples of one or two points certainly add up - but unless you're expecting to get a lot of criticals or for most of your damage to come from regular attacks or critical-enhancing skills, you're not going to see the clear differences you do with Wild Blow. Most attack skills essentially ignore your weapon altogether in their effect, as long as it's the right type of weapon to use the skill. Basically, I just wanted to point out that while it does make a difference, you probably chose the example where it makes the most difference (or at least the most obvious difference)

Overall, though, it really does depend on your build. Use a lot of energy? Use the +5e weapon. Use a lot of enchantments or stances, use the appropriate weapon. Use bugger-all energy, use the +15%/-5e weapon. Don't expect to get hit, use the +15%/-10a weapon. If you don't fall easily into any of those categories, the +15%>50 is the way to go - possibly with a +20%/<50 for those rare cases where you're health is low and yet you want to or have to stay where you are for whatever reason.
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Old Jun 09, 2006, 02:52 AM // 02:52   #27
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+5 energy is great If you're running IW.. the question is, is it worth buying a 50k gothic axe with the +5 energy mod on it for the few times I use IW or should I just realise that IW means that it does not matter what weapon you use as the actual damage of the weapon doesn't count anyway.
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Old Jun 09, 2006, 02:54 AM // 02:54   #28
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Wild blow was used because it is a consistant damage attack. High mastery was used because high mastery is a good idea on a warrior (Altough 14 may have been more normal for PvE).

In the end, it is still roughly 18% more damage for each regular attack. I still haven't found a way to convert +5 max energy into such a damage buff, considering how unimportant max energy is compaired to regen and perhaps zealous.

With the exception of weapon swaping to deal with e-denial, there is no compelling reason to use anything but a 15^50, or perhaps a 15/-5 in PvP. If you for some reason need a sudden burst of energy, swap to a +5e weapon. However, you might as well swap to a staff in that case, since if you're just swaping to cast, damage is irrelevent anyways.

The point is, if you need sudden energy, swap weapons, cast, and then swap back. But using a +5e weapon on a warrior non-stop simply for the max energy is not the best choice.
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